The maps really aren’t designed for teams to go in using a strategy, working together or plotting a course for victory. I found myself spending a few rounds dying purposefully just to scout out the design of each map and understand a reasonable way to tactically face off against opponents…that was a luckless venture. I’m not sure what’s worse in this game between the actual gameplay mechanics or the map designs. By now you should get the hint that gameplay wise, Sudden Attack does live up to its title and offers little tactics for players looking for something more than just a mindless run-and-gun shooter. Because of the unreliability of grenades most players will just run into a scenario lobbing them recklessly overhead in hopes of hitting a stray opponent. Grenades are a random collection of occurrences that may or may not result in a kill, loss of life or no damage at all, given their odd range of effect. You can forget about an evenly balanced experience such as those found in Combat Arms_. Pistols feel underpowered and the game generally shows favoritism towards snipers, especially considering that high powered rifles usually equate to instant kills with their stable accuracy. This means that whoever has the most accurate weapon will get the most kills. It may take 20 or so shots to down an enemy if you shoot at their arms, legs or body but only one shot to take out opponents with a headshot. What makes Sudden Attack such a horrendous experience is that the weapons are extremely inconsistent. In fact, the general gameplay premise revolves around running out in the open and trying to get a headshot before your opponent does.
![sudden attack 2 gameplay sudden attack 2 gameplay](https://img.youtube.com/vi/F_OnVSfRAK8/mqdefault.jpg)
Unlike Operation 7 or Mercenary Wars, gamers cannot peep around corners or use much of any kind of cover fire whatsoever. Much like any other humdrum MMOFPS out there, Sudden Attack doles out the most basic of gameplay mechanics available. I’m not sure where to even begin in saying nice things about Sudden Attack but the whole point of the review is to describe whether or not any parts of this game are salvageable as play-worthy, but sadly I can’t think of any.
![sudden attack 2 gameplay sudden attack 2 gameplay](https://i.ytimg.com/vi/7cybL6GA3GM/maxresdefault.jpg)
Really, it just makes you question what happened? The game is broken in more than one way and it makes me question how it managed to reach open beta in the shape that it’s in.
![sudden attack 2 gameplay sudden attack 2 gameplay](https://wallpapershome.com/images/wallpapers/titanfall-3840x2160-shooter-fps-robot-creature-soldier-titan-atlas-3810.jpg)
However, when I finally got around to playing Sudden Attack, it turned out to be an utterly crappy experience. GameHi what happened? I had such high hopes for Sudden Attack, especially after GameHi’s formal anonuncement for publishing the upcoming Project E in North America for 2010.